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Read 80 days game
Read 80 days game








read 80 days game

You’ll manage limited funds on your journey, sure, but the main mechanic for earning money is to simply buy items from one city that are valuable in a few other specific cities, so you’ll essentially plan out your journey trying to move from one marketplace to the next to keep yourself afloat. There’s no real gameplay hook here, and that’s going to turn off some players who might want a deeper, more engaging experience. It’s a fantastic idea that plays out sort of like FTL: Faster Than Light without the combat. It is entirely up to you where Fogg and Passepartout go, and that affords the game nearly endless replay value. My Passepartout led a mutiny to take over a ship sailing across the Pacific, and even though he continued on with Fogg’s wager, a part of him wishes he had stayed to become a thrill-seeking pirate captain, sailing the seas and overtaking ships your Passepartout not only might handle that situation differently, but he may never even encounter that ship at all. Most of the choices don’t have a tangible gameplay consequence, but since the game is entirely narrated by Passepartout, there’s an element of defining what you want him to be like and how he should react to situations as they come up, and it works well. The bulk of the time you’ll spend circumnavigating the world will consist of reading paragraphs of narration by Passepartout as he chats with strangers, tends to Fogg, or comments on the world at large. The “gameplay” of 80 Days largely consists of dialogue choices that will affect what travel routes between cities will be open to you, figuring out which items to buy in cities that will be valuable later, and planning your route that’s all. It’s a little like watching the ghosts of other players fighting in the same area as you in Dark Souls you can’t interact with them at all, but it does wonders to make you feel like you’re a part of something larger. Even though you’re technically racing them, it’s nothing that will actually affect your game directly, but it’s neat to have a frame of reference to see how far other players have gotten and in how many days.

read 80 days game

You’ll see other players’ progress against your own as you plan out the next step of your journey. As you navigate menus and make choices, the game is always counting down 80 days isn’t really all that long, and you’ll need to take the time limit pretty seriously if you actually intend to win that bet. The game’s world is massive, allowing 150 different cities to be visited on the far reaches of the globe.

read 80 days game

You’ll start in London but where you go from there is up to you. It’s an interesting concept for sure and a fantastic format for mobile platforms, but the game does lack variety in a few ways that could have made it a classic.Ĩ0 Days is a visual novel based on Jules Vernes’ Around the World in Eighty Days and casts you as Jean Passepartout, a French valet to nobleman Phileas Fogg, as Fogg attempts to circumnavigate Earth in 80 days to win a bet. It’s hard to call 80 Days a “game” in the normal sense of the word it’s much closer to an “illustrated interactive novel” or a “digital choose-your-own adventure book.” It’s a lot like reading The Voyages of Doctor Dolittle if author Hugh Lofting stopped every few paragraphs to ask you what you’d like protagonist Tommy Stubbins to say next.










Read 80 days game